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Scarface - The World Is Yours
Scarface - The World Is Yours
English | Size: 1.99 GB

The game is not a direct adaptation of the 1983 film directed by Brian De Palma, but is instead an unofficial pseudo-sequel which changes the end of the film so that Tony Montana (originally played by Al Pacino) survives, and sets about exacting revenge on those who ousted him from power by re-establishing his drug empire in Miami. The game features Al Pacino's likeness in the character of Montana, but Pacino does not voice the character, as he and the game's producers felt his voice had changed too much since 1983. Instead, Montana is voiced by André Sogliuzzo, who was personally selected by Pacino himself. Actors from the original film who did voice work for the game include Steven Bauer, Robert Loggia and Al Israel.
The basic gameplay and game mechanics fall into the subgenre of Grand Theft Auto clones.[7] As such, Montana can commandeer vehicles (cars and boats), can move around the map on foot, can interact with civilians and NPCs both hostile and non-hostile, can engage in primary and sub-missions, and can wield a variety of weaponry; pistols, submachine guns, shotguns, assault rifles, a sniper rifle, a rocket launcher, a chainsaw, and various melee weapons, such as pipes and machetes.[8] In a departure from most Grand Theft Auto-style games, Montana cannot kill innocent people. If the player tries to shoot a non-aggressive target, Montana will refuse; if the player tries to hit an innocent person with a car, they will only be injured.[9] However, as the game progresses, the player acquires access to some of Montana's employees; a driver, a boat pilot, a weapons dealer, an enforcer and an assassin.[10] When these employees have been unlocked, the player can switch control from Montana to any one of them (except the weapons dealer), and when playing as the enforcer or the assassin, the player can kill innocent people.[9]
When shooting, the player can lock on to the enemy or can aim manually, hitting specific body parts to produce different reactions. For example, if Montana shoots an opponent in the leg, they will fall down, but will continue to fire. If he hits an opponent in the arm, they will remain on their feet, but their aim will be compromised. Hitting opponents by aiming manually earns Montana more "balls" than using the lock-on system. Earning balls fills the "Balls meter," which is an essential component of combat in the game. Once the meter is full, "Blind Rage" mode becomes available. In this mode, the game switches to first-person and goes into slow motion, aim becomes automatic, the player acquires infinite ammo and doesn't have to reload their weapon, and each enemy killed earns Montana health. Montana can also acquire balls by taunting defeated opponents, insulting drivers who have hit his car, winning street races, completing missions, and having conversations with random people.[11][12]
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